(Adding categories) Tag: categoryselect |
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− | '''Armour''' is an attribute that a few units have. It modifies the damage a unit |
+ | '''Armour''' is an attribute that a few units have. It modifies the damage inflicted upon a unit usually applies to projectiles. |
==Armoured Units== |
==Armoured Units== |
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==Mechanics== |
==Mechanics== |
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− | Armour works by reducing the amount of damage a unit |
+ | Armour works by reducing the amount of damage inflicted upon a unit. If an attack's damage is reduced by armour, a metallic clang will be played to show that some of the damage was deflected. The following attacks are reduced by armour. |
*[[Archidon]] Arrows |
*[[Archidon]] Arrows |
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*[[Albowtross]] Bolts (Without Blazing Bolts) |
*[[Albowtross]] Bolts (Without Blazing Bolts) |
Revision as of 09:23, 26 August 2016
Armour is an attribute that a few units have. It modifies the damage inflicted upon a unit usually applies to projectiles.
Armoured Units
The following units are armoured:
Mechanics
Armour works by reducing the amount of damage inflicted upon a unit. If an attack's damage is reduced by armour, a metallic clang will be played to show that some of the damage was deflected. The following attacks are reduced by armour.
- Archidon Arrows
- Albowtross Bolts (Without Blazing Bolts)
- Castle Archer Arrows
- Eclipsor Arrows
However, armour may also increase the damage a unit recieves from certain attacks. There are only three confirmed attacks which do additonal damage to armour.
- Albowtross Blazing Bolts
- Enslaved Giant boulders
- Dead Guts
- Fire elemental fireballs (still not confirmed)
- Air bolts (still not confirmed)
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes poison.