Armour is an attribute that a few units have. It modifies the damage inflicted upon a unit usually applies to projectiles.
Armour works by reducing the amount of damage inflicted upon a unit. If an attack's damage is reduced by armour, a metallic clang will be played to show that some of the damage was deflected. The following attacks are reduced by armour.
However, armour may also increase the damage a unit receives from certain attacks. There are only three confirmed attacks which do additional damage to armoured units.
- Albowtross Blazing Bolts
- Enslaved Giant boulders
- Dead Guts
- Fire elemental fireballs (still not confirmed)
- Air bolts (still not confirmed)
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes poison.