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"Born to die, But not before them!"


Spearton in the original Stick War

Spearton Box.png Speartons are the defensive tank units of Order.

Speartons have a large spear in a fashion similar to that of the antiquity or any other Hoplites of the time meaning they wield a shield and a spear along with a helmet.


Health 6 Bars Armoured (54HP)
Damage (hp) 1.49 Medium
Attack Speed 0.76 a/s


1.13 Medium
Speed (m/s) 2.51 Medium-High
Cost 450 Gold, 50 Mana
Training Time 20 Seconds
Population 3


Shield Wall & Bash in action as it stuns the opposing army.

The Spearton has two abilities which are meant to be used mainly defensively, but can also be used offensively.

Shield Wall[]

Shield wall.png

This ability costs 50 gold and 50 mana to research. This ability is togglable. When toggled on, a Spearton will take a stance resembling a phalanx as shown in the picture. The Spearton will take 40% less damage and can use their Shield Bash ability. However, this ability will be automatically toggled off if the Spearton is commanded to move or attack in any way or manner. This ability is very useful when tanking for weaker units like archidons, magikill, merics etc. You can also use this in front of a wall to protect it from ranged units and increase the survivability of the wall.  

Shield Bash[]

Shield bash.png

This ability costs 50 gold and 100 mana to research. This ability can only be used if Shield Wall is on. After patch 1.89 the Spearton will automatically use shield bash should any units get too close while using shield wall. Upon getting hit, the unit will get pushed back and stunned. This is useful for keeping certain units out and for buying time. More advanced players can use this offensively by toggling shield wall and then quickly toggling it off after the Spearton uses the shield bash. That way they get an extra stun on a unit. 


Speartons and Archers are often used together during mid-game.

Speartons are highly versatile. They can be used offensively due to their speed and damage, or used defensively with their abilities and health. As such, Speartons become a central part in many strategies, more so since the auto-shield bash patch. One of its uses is when the opponent has a castle archer, you can just run in a Spearton and then toggle shield wall. The castle archer can't do very much damage. You can also use bash to prevent a unit from garrisoning. Using this with multiple Speartons will increase the number of units you kill.

"Spearcher" is a very common strategy as the archers provides ranged DPS and kiting ability, while the Spearton can tank for the archers. Along with this, both move at approximately the same speed giving mobility and the ability to easily micro the army together.


  • Speartons get their name from a portmanteau of Spear and Spartan
  • One of the Speartons' Armoury options is a halberd, which is like an axe and a spear combined. Somewhat ironic since the Chaos counterpart to the Spearton - the Juggerknight - uses an axe.
  • Even though Speartons wear excessive armor, they can outrun most units in the game. The few units that are faster are Bombers, Crawlers, Shadowrath, Waters , Airs and Cycloids
  • If clearly noticed, speartons hold shields on both hands. The spearton on the opening screen of Stick War 2 and the speartons fighting from right side hold shield in their left hand, while speartons fighting from left side hold it in their right hand. This applies for all Stick War versions. It is most probably to show the shield of the Speartons.
  • In the original Stick War, when Speartons throw their spear and kills a Swordwrath via headshot, it shows the kill animation for when and Archidon headshots a Swordwrath, so the Swordwrath has an arrow coming out of his head instead of a spear.